Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Armored Kick (Replaces Attacks; touch; 20 damage and push back target 2 squares, save 11.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Doctrine of Fear (Enemy characters within 6 squares get -4 Attack)
Average Rating: 9.00 (3)
Creator's Rating: 9/10