Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Spy (This character does not count as a legal target until it makes an attack or uses an ability that deals damage)
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Sith Hunter (+4 Attack and +10 Damage against Sith enemies)
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Loner (+4 Attack if no allies are within 6 squares)
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Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Dispassionate Killer (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11. If the save fails, this character is immediately defeated.)
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Use the Force (Force 3: This character's next attack roll counts as a natural 20)
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Jedi Mind Trick 2 (Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Average Rating: 10.00 (1)