Special Abilities
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Unique (Counts as Luke Skywalker)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Cho Mai (If this character rolls a natural 20 on an attack, the target is -20 Damage for the rest of the skirmish. If the target can negate the damage from this attack they may ignore this effect.)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
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Inverse Dun Möch (Replaces attacks: range 6; 1 target with a Force rating is unable to make an attack for the rest of this Round. The target can choose to negate this effect and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Force Powers
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Force 5
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Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)
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Jedi Acrobatics (Force 1, up to 6 squares of this character's regular movement ignores enemy characters, low objects, difficult terrain, and pits when moving. Walls still block its movement, and it must still end its move in a legal space. Because this character ignores enemies, they cannot make attacks of opportunity against it.)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
I am a Jedi, like my father before me.