Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
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The Exile's Armband (Artifact; At any time, this character may spend 1 Force Point to remove 10 damage from itself; spending force points in this way does not count towards its limit in a turn; when an adjacent enemy defeats this character, it gains this special ability for the rest of the skirmish.)
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Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
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Self Trained (When this character defeats an enemy, it gains 1 Force Point. It gains 1 additional Force Point if that enemy was Unique or had a Force Rating)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time she activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Force Bond 2 (Force 3, replaces attacks; adjacent living ally gets +4 Attack and +10 Damage for the rest of the skirmish; use this ability once per character; activate that character afterwards; For the rest of the skirmish if, at the end of that ally's turn, it is not within 6 of this character, that ally takes 10 damage.)
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Force Whirlwind 3 (Force 3, replaces attacks: range 6; 30 damage to target and each character within 3 of that target; save 11)
Commander Effect
Droids and Savage character are subject to this effect: Allies within 6 get +5 to save rolls. Enemies within 6 get -5 to save rolls. (When rolling these saves a 20 is always a success and a 1 is always a failure)
"…and where they look at you and see the death of the Force, I look at you and see hope for all life." ―Mical to Meetra Surik.