Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Force Powers
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Force 3
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Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Commander Effect
Non-Unique followers within 6 squares gain Opportunist.
Many Jedi survive Order 66 and the subsequent hunt for their kind, some striking back against the Empire.