Special Abilities
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Unique. Double Attack.
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Bounty Hunter +2 (+2 Attack against Unique enemies)
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Impulsive Savagery (If a Unique allied character is defeated, for the remainder of the skirmish this character has Savage)
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Lightsaber (+10 Damage against adjacent enemies)
Force Powers
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Force 3
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Force Push 1 (Force 1, replaces attacks: range 6; 10 damage; push back target 1 square if Huge or smaller)
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Knight Speed (Force 1: This character can move 4 extra squares on her turn as part of her move)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
"My mother was human. My father was a ghost in the night, and I doubt even my mother knew his species—but it was obviously a long-lived one. If I ever find out who he was, perhaps I'll be able to hunt him down and kill him."