Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Mighty Swing (On his turn, if this character doesn't move, he gets +10 Damage against adjacent enemies)
Force Powers
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Force 2
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Sith Rage 2 (Force 2: +20 Damage on all attacks this turn)
Commander Effect
Sith followers with a Force rating gain Charging Assault +10