Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
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Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
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Rival (This character cannot be in a squad with a character named Dooku, Tyranous, or Grievous.)
Force Powers
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Force 4
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Commander Effect
Allied Characters named Nightsister gain Charging Assault +10 and +4 attack.
After Dooku attempted to have her killed off, Asajj rejoined the Nightsisters clan of witches. Here she eventually ended up going against both her former master and then later the great cyborg General Grievous during the battle of Dathomir.