Special Abilities
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Gather Information (Replaces attacks; sight, choose one enemy within line of sight, allied characters within 6 squares get Programmed Target against this enemy for the remainder of the round)
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Programmed Target (After setup, choose any 1 enemy. This character gets +4 Attack and Accurate Shot against the chosen enemy.)
Republic Intelligence was created to gather intelligence on the enemy and provide Republic Forces with the information to have the needed edge over the Separatists.