Special Abilities
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Unique
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Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
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Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
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Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)
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Wheeled (Replaces turn: Can move up to 18 squares, then attack)
Force Powers