Special Abilities
-
Unique
-
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
-
Lightsaber (+10 Damage against adjacent enemies)
-
Battlemaster (+4 Attack and +4 Defense against adjacent enemies.)
-
Self Trained (When this character defeats an enemy, it gains 1 Force Point. It gains 1 additional Force Point if that enemy was Unique or had a Force Rating)
-
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Force Powers
-
Force 2
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
-
Lightsaber Flurry (Force 1, useable only on this character's turn, this character can make 1 cumulative extra attack against an adjacent enemy.)
-
Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
-
Steal Weapon (Force 2; replaces attacks; range 6; target enemy without a force rating loses 1 special ability with the Range Weapon or Melee Weapon descriptor and this character gains that ability for the rest of the skirmish; the target may avoid this with a SAVE 11; this character may have only 1 Range Weapon or 1 Melee Weapon special ability at a time, if it gains a second special ability of either then it must drop 1 special ability before gaining another. (see Glossary Text))
-
Spear of Midnight Black (Force 5, replaces attacks: 6 squares; 80 damage; save 11 for 40 damage.)
"I'm no Jedi. I'm just a guy with a lightsaber and a few questions." ―Kyle Katarn