Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Rapport (Allies whose name contain Death Watch cost 1 less when in the same squad as this character.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Lightsaber (+10 Damage against adjacent enemies)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Missiles 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)
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Flamethrower 30 (Replaces attacks; range 6; 30 damage to target and to each character adjacent to that target.)
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Tow Cable (Replaces turn: This character and an adjacent ally can move up to 12 squares simultaneously; during this move, that ally gains Flight. At the end of the move, that ally must be adjacent to this character.)
Commander Effect
Allies gain Opportunist. Allies whose name contain Death Watch gain Evade.