Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Self-Destruct 20 (When this character is defeated, each adjacent character takes 20 damage)
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Call Orbital Bombardment (Replaces turn; this character can move up to double speed and deal 30 damage to all characters within 3 squares, save 11.)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)