Special Abilities
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Unique
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Missiles 20 (Replaces attacks: sight; 20 damage to target and to each character adjacent to that target; save 11)
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Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
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Mines 30 (Replaces attacks. Target one adjacent square, that square is mined, any character that moves into or through that square takes 30 damage.)
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Tow Cable (Replaces turn: This character and an adjacent ally can move up to 12 squares simultaneously; during this move, that ally gains Flight. At the end of the move, that ally must be adjacent to this character.)
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Shields 2 (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10)
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Beam Cannon (Replaces Turn. Sight. Can attack each legal target once.)
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Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Bounty Hunter +2 (+2 Attack against Unique enemies)