Special Abilities
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Unique
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Droid (Immune to critical hits; not subject to commander effects)
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Affinity (This character may be in a Republic or New Republic squad.)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
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Rapport (Characters whose names contain R2-D2 or Skywalker cost 10 less when in the same squad as this character. If a character's cost is reduced to less than 0 it counts as 0. Ewok allies cost 2 less when in the same squad as this character.)
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Immediate Droid Reserves 30 (If you roll exactly 5, 10, 15, or 20 for initiative, you can add up to 30 points of non-Unique Droid characters from any faction to your squad, adjacent to this character, immediately before your first activation of the round)
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Synergy (Characters who's name contain R2-D2 or Skywalker gain +4 attack and +4 defense when in the same squad as this character.)
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Camaraderie (Characters whose name contain R2-D2 or Skywalker gain Twin Attack and Avoid Defeat.)
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Call for help (When this character is the only character in your squad on the board then you may add 40 points of characters to your squad (following faction rules). This ability can only be used once.)
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Ewok Deity (You may have Ewoks in your squad regardless of faction.)
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Ewok Reserves 30 (If you roll exactly 11 for initiative, you can add up to 30 points of Ewok characters, regardless of faction, to your squad immediately before your first activation of the round.)
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Ewok Leader (Allied Ewoks within 6 squares get +4 Defense and gain Advantageous Cover)
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Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
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Disruptive (Suppresses enemy commander effects within 6 squares)
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Disrupt Fire (Enemies within 6 squares must make a save of 11 for their attacks to succeed. If their attack misses, then the enemy takes the damage that it would have given, save 11.)
Commander Effect
Ewok allies gain Twin Attack and Swarm +1.