Special Abilities
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Unique
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Ewok
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Melee Attack (Can attack only adjacent enemies)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Swarm +2 (+2 Attack against a target for each allied Ewok adjacent to that target)
Commander Effect
Ewok Followers within 6 Squares with Swarm +1 gain Swarm +2