Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Hold-Out Blaster (Replaces attacks: range 6; +8 Attack for 10 Damage)
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SC Rifle Supplier (A Nimbus Commando ally may choose to make only one attack against a non-adjacent enemy on their turn. If they do, they gain Sniper for that attack.)
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Separatist Droid Reserves 20 (If you roll 1 for initiative, you can add up to 20 points of Separatist non-Unique Droid characters to your squad immediately before your first activation of the round)
Commander Effect
Nimbus Commando allies gain Opportunist, Self-Destruct 20, and Outflank (If this character combines fire with an ally farther away than 6 squares, and the attack hits, damage from that attack can’t be prevented, that enemy has -6 Defense until the end of the round, and may not move until the end of the round.