Special Abilities
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Unique
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Strong Willed (Cannot be affected by Jedi Mind Trick)
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Resolve (When this character is targeted by a Force power, it has +4 to all saves)
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Jedi Bodyguard (If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead)
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Light Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
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Intervene (Force User) (Whenever a small or medium Follower within 6 squares with a Force Rating and a lower point cost is targeted, this character may move adjacent to that that character. This character becomes the target instead if possible)
Force Powers
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Force 3
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Master of the Force 3 (May spend Force points up to 3 times in a single turn)
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Force Renewal 3 (This character gets 3 Force points each time he activates)
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Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Absorb Energy (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11. Remove damage from this character equal to the prevented damage.)
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Jedi Mind Trick 3 (Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16)
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Force Control (Force 1, replaces attacks: Until the start of this character's next turn, he gains the following Force ability: Enemy Force abilities are suppressed within 6 squares of this character)
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Force Spirit 6 (If this character is defeated, immediately add 6 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
Commander Effect
Characters in your squad can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
Each ally with a Force rating gets +3 Attack and +3 Defense as long as it has an ally within 6 squares.