Special Abilities
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Unique
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Emperor Palpatine (Counts as a character named Emperor Palpatine)
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Camaraderie (An ally who counts as Anakin Skywalker gains Hand of the Emperor and Palpatine's Bodyguard)
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Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Turn to the Dark Side (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Surprise Attack (Force 2: Once per round, after initiative is determined, this character can make an immediate attack)
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Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
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Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
"I have waited a long time for this moment, my little green friend. At last, the Jedi are no more."