Special Abilities
-
Unique
-
Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
-
Dark Phantom (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Dark Force Phantasm and Master Illusion while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy’s attacks.)
Force Powers
Commander Effect
Characters in your squad within 6 squares with a Force rating can spend this character's Force points.