Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Niman Style (+2 Attack and +2 Defense while this character has more than half Hit Points remaining)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can make 1 immediate attack against another adjacent enemy)
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Booming Voice (Allies' commander effects normally limited to 6 squares have unlimited range)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Tactician +6 (Add +6 to the initiative roll except on a roll of 1)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
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Beskar'gam 6 (When this character takes damage, he reduces the damage dealt by 10 with a save of 6)
Commander Effect
Mandalorian commanders gain Draw Fire and Beskar'gam
Mandalore the Uniter was a strategical and economical Mandalore, not nearly as famous for his military campaigns, but for his rejuvenation of the Mandalore sector after years of decay.