Special Abilities
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Melee Attack (Can attack only adjacent enemies)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Force Powers
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Force 2
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
Sith Infiltrators use stealthy tactics to quickly and masterfully strike the opponent, before they ever know what's coming.