Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
-
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
-
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers
-
Force 2
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
-
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
-
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
-
Maxi-Chlorians (Force 1; when this character is defeated, target enemy with a Force rating within 4 squares cannot spend Force points for the rest of the skirmish, save 11)
"To we who dwell in the Force, normal life is little more than pretense. Our only actions of significance are those we undertake in service to the dark side."