Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Sonic Stunner (Replaces attacks: range 6; living target and each living character adjacent to that target are considered activated this round; save 11 negates. Huge and larger characters ignore this special ability.)
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Shields 1 (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
Commander Effect
Adjacent figures with Droid gain Shields 1