Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Affinity (May be in a Sith squad)
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Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
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Dispatch Probe Droid (Whenever a Unique ally is defeated, you can immediately add a character named Probe Droid to your squad, regardless of faction; save 11. The new character sets up in a square the Unique ally formerly occupied.)
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Intolerant (Whenever an ally comes under control of an opposing player remove that ally from play. That ally is defeated.)
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No Disintegrations (Damage dealt by critical hits cannot be increased. Commander effects and special abilities that trigger based on a critical hit or the attack number rolled are suppressed.)
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Turn to the Dark Side (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Brutal Strike (Force 1, usable only on this character's turn: This character's attacks cannot be prevented and enemy characters attacked by this character cannot use special abilities or Force powers that respond to this character's attacks for the rest of the turn)
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Crushing Blow (Force 2: +10 Damage on all attacks this turn. Enemies damaged by this character’s attacks get -2 Defense for the rest of the skirmish.)
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Force Grip 3 (Force 3, replaces attacks: sight; 30 Damage)
Commander Effect
Whenever a non-unique Imperial or Sith follower attacks and the result of the attack is a miss, that character is defeated and all other non-unique Imperial or Sith followers get +1 Attack. (These bonuses stack.)
"Apology accepted, Captain Needa."