Special Abilities
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Unique
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Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Juyo Style (Scores a critical hit on an attack roll of natural 19 or 20. Whenever this character scores a critical hit, damage from that attack cannot be prevented, reduced or redirected)
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Rapport (Shadow Collective -1) (Characters with Shadow Collective cost 1 less when in the same squad as this character.)
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The Strongest Shall Rule (If this character defeats a unique enemy with a commander effect, any non-unique allies within 6 of that enemy join this characters squad for the rest of the skirmish if they fail a SAVE 16.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Force Choke 2 (Force 2, replaces attacks: sight; 20 damage; target is activated and cannot make attacks of opportunity this round, SAVE 11.)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
Commander Effect
Followers who begin their turn within 6 gain Ambush.
"To continue, we need one singular vision…my vision." - Maul