Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Extra Blade (Replaces turn for the rest of the Skirmish this character gains TWIN ATTACK.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
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Juyo Style (This character scores critical hits on 17, 18, 19, and 20.)
Force Powers
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Force 4
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Force Cloak (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
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Lightsaber Reflect (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
"Stealth is the greatest tool of the Sith assassin."
―Darth Sidious