Special Abilities
        
        
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Unique                                    
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Melee Attack                                            (Can attack only adjacent enemies)
                
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Double Attack                                            (On his turn, this character can make 1 extra attack instead of moving)
                
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Assassin                                            (+4 Attack and +10 Damage against living enemies)
                
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Extra Blade                                            (Replaces turn for the rest of the Skirmish this character gains TWIN ATTACK.)
                
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Parry                                            (When hit by a melee attack, this character takes no damage with a save of 11)
                
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Stealth                                            (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
                
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Juyo Style                                            (This character scores critical hits on 17, 18, 19, and 20.)
                
            Force Powers
        
        
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Force 4                                    
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Master Speed                                            (Force 1: This character can move 6 extra squares on his turn as part of his move)
                
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Force Cloak                                            (Force 2, replaces turn: For the rest of the skirmish, this character gains Cloaked)
                
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Lightsaber Reflect                                            (Force 2: When hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes damage equal to the prevented damage; save 11)
                
            "Stealth is the greatest tool of the Sith assassin." 
    ―Darth Sidious