Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares)
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Deceptive (+10 Damage against an enemy who has activated this round)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
Force Powers
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Force 1
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
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Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20)
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Force Spirit 4 (If this character is defeated, immediately add 4 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
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Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Commander Effect
Allied characters with a Force rating and with a printed Attack rating of 10 or less get +4 Attack.
There's always a bigger fish