Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
-
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
-
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
-
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
-
Long Shot 10 (+4 Attack and +10 Damage when this character is at half Hit Points or less)
-
Heat Vision (Replaces Attacks, Sight; Make one attack at +16 attack and 50 damage. This attack ignores cover when choosing a legal target.)
-
Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
-
protector of the Innocent (Whenever a small or medium ally within sight, with a damage value of 0 is targeted, this character may switch positions with that character. This character becomes the target instead.)
Commander Effect
Allied characters gain +2 defense if they haven't moved this turn