Special Abilities
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Unique
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Commando
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Deceptive (+10 Damage against an enemy who has activated this round)
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Mines 20 (An enemy that moves adjacent to this character takes 20 damage; save 11)
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Stable Footing (Not slowed by difficult terrain or low objects)
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Traps (Enemy characters within 6 squares get -4 Defense)
Fighting in the Alliance defeat at Hoth turned Kensaric into a hardened veteran, eager for revenge against the Empire. When Solo explained the risks involved with serving on the strike team, Kensaric willingly and eagerly accepted them.