Special Abilities
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Unique (Counts as The Jedi Exile)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On her turn, this character can make 1 extra attack instead of moving)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Juyo style (Scores a critical hit on an attack roll of natural 19 or 20. Whenever an enemy character rolls for a save to prevent or reduce damage from this characters attacks -3 on the result)
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Drain strength (This character uses the attack and defense ratings of itself or any 1 enemy character with a force rating within sight, whichever are higher)
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Leech Force (whenever this character activates 1 adjacent character with a Force rating loses 1 Force point and this character gains 1 Force point)
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Versatility (At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as The Jedi Exile. The chosen replacement gains one of this character's other special abilities.)
Force Powers
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Force 4
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Camouflage (Force 1, replaces attacks: this character gains Invisibility until it attacks or is attacked)
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Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
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Force Kill (Force 4, Replace turn: Range 6; Target enemy with half hit points remaining or less are defeated)
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Stasis (Force 2, replaces attacks: Range 6; Target enemy is considered activated this round and is Stunned, save 16. Stunned characters must make a save of 11 when activating, if failed they are considered activated again. Characters effected by Stunned may spend a force point instead of making a save to remove Stunned.)
Commander Effect
At the end of this characters turn you may deal as much damage to as many allies within 6 squares as you wish, remove the same amount of damage dealt from this character