Special Abilities
-
Unique, Melee Attack, Double Attack
-
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
-
Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-
Juyo style (Scores a critical hit on an attack roll of natural 19 or 20. Whenever an enemy character rolls for a save to prevent or reduce damage from this characters attacks -3 on the result)
-
Dark Crucitorn (Whenever this character takes damage he gains 1 force point)
-
Indomitable (You may choose to activate this character a second time this round, if you do then this character takes 30 unavoidable damage at the beginning of his second turn)
Force Powers
-
Force 3, Renewal 1, Master of the Force 2
-
Force Storm 5 (Force 5, Replace Turn: Range 6; 50 damage to target and every character within 3 squares from target, characters damaged by this power are defeated with a save of 11)
-
Force Push 4 (Force 4, replaces attacks: sight; 40 damage; push back target 4 squares if Huge or smaller)
-
Sith Rage 2 (Force 2: +20 Damage on all attacks this turn)
-
Force of Will (Range 6: Cancel any force power that effects this character by paying the same amount of force points as the canceled power.)
Commander Effect
There may only be one other character with a name that contains the word Darth in the same squad as character. Characters with a force rating (including this character) gain cloaked when within 6 squares of an allied character whose name contains Darth and has a force rating. You may choose to activate only one character each round
"I think he might be the one we've been searching for. He could be the Sith'ari."
―Kopecz