Special Abilities
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Unique (Counts as The Jedi Exile)
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On her turn, this character can make 2 extra attacks instead of moving)
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Blood Thirsty (This character gains +4 attack and +10 damage against adjacent enemies who aren't at full health)
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Dark Crucitorn (Whenever this character takes damage he gains 1 force point)
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Versatility (At the start of the skirmish, after set-up, you may replace this character with another character of an equal or lesser cost who counts as The Jedi Exile. The chosen replacement gains one of this character's other special abilities.)
Force Powers
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Force 4
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Force Body (May spend force points a second time on this characters turn, If you do then this character takes 10 unavoidable damage. This character may use a force power that replace attacks and use it without it replacing attacks, If you choose to do so then this character takes 20 unavoidable damage.)
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Drain Life 1 (Force 1, usable only on this character's turn: range 6; 10 damage to target living enemy, and remove 10 damage from this character; save 11)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Implosive Force Pull (Force 3, Replaces attacks; All characters within 4 square take 10 damage and are immediately moved adjacent to this character)
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Force Scream (Force 3, replace attacks; 20 damage to all characters within 4 squares; characters damaged by this force power may not spend force points for the rest of the round. Character damage by this force power are considered activated with a save of 11)
Commander Effect
followers within 6 squares gain Blood Thirsty