Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
-
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
-
Master Tactician (You automatically choose who goes first except on a roll of 1)
-
Camaraderie (An ally whose name contains Malak gains Lightsaber Defense)
Force Powers
-
Force 1
-
Force Renewal 1 (This character gets 1 Force point each time he activates)
-
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
-
Pawn of the Dark Side (Force 1, replaces attacks: sight; 1 non-Unique ally takes an immediate turn, which does not count as one of your 2 activations this phase; at the end of that turn, it takes 10 damage)
-
Shockwave (Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11)
Commander Effect
Followers get +4 Defense. Non-unique allies gain Cunning Attack.