Special Abilities
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Droid (Immune to critical hits; not subject to commander effects)
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Charging Fire (Replaces turn: Can move up to double speed, then attack)
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Poison Swamp Gas (Replaces attacks: Adjacent living characters are poisoned; save 11. Each time the poisoned character activates, it takes 10 damage and must attempt a save of 11. On a failure, that character is still poisoned. On a success, that character is no longer poisoned. Huge or larger characters ignore this effect.)
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Synchronized Fire (Droid characters who combine fire with this character grant +6 Attack instead of +4)
These modified B2 Super Battle Droids were fitted with deadly swamp gas sprayers.