Special Abilities
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Pilot
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Hover (This character can end it's move in a pit.)
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Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
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Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
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Shields 2 (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10)
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Bombing Run (Replaces Attacks: This character can move up to double speed; as he moves he deals 30 damage each enemy whose space he enters, save 11, this character cannot attack any enemy twice and cannot move directly back into a space he has just left.)
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Lesser Proton Torpedo (Replaces Attacks; sight; 30 damage to target and each character adjacent to target, save 11 for 10 damage.)
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Concussion Missile 30 (Replaces attacks: sight; target and to each character adjacent to that target take 30 damage and are considered activated; save 11.)
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T-33 Plasma Torpedo (Replaces attacks; sight; target looses shields abilities for 5 rounds; save 16.)
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Overload (Can use 2 abilities that replace attacks instead of 1 on its turn)