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Custom Set / Faction Custom Set / Faction Character

Hit Points: 190
Defense: 17
Attack: 8
Damage: 20
Rarity: Very Rare
Base: Colossal
Gender: Male
Creator: Gungan Batman Clone
Created: 12/13/2013
Updated: 2/5/2015
Sets: Among The Stars

Special Abilities

  • Pilot
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
  • Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
  • Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
  • Hover (This character can end it's move in a pit.)
  • Ion Cannon (Replaces Attacks; make 2 attacks against one enemy at normal attack; 20 Damage against nonliving characters and characters with mounted weapon; characters hit by these attacks are considered activated.)
  • Concussion Missile 30 (Replaces attacks: sight; target and to each character adjacent to that target take 30 damage and are considered activated; save 11.)
  • Immediate Imperial Reserves 20 (If you roll exactly 2, 7, 12, or 17 for initiative, you can add up to 20 points of Imperial trooper characters to your squad, adjacent to this character, immediately before your first activation of the round)
  • Imperial Reinforcements 30 (During setup, after seeing your opponent's squad, you can add up to 30 points of Imperial characters to your squad)
  • Vehicle Drop (During setup, after seeing your opponent’s squad, you can add up to 2 non-unique Huge or Large Imperial characters with Mounted Weapon. These characters don’t count toward the cost of your squad, and your opponent doesn't have to defeat them to win the skirmish. If you are scoring points for defeats, or in a tiebreaker, defeating these extra characters doesn't score points.)
  • Transport (This character can transport up 6 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6.)
  • Shields 1 (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
  • Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Average Rating: --


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