Special Abilities
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Unique
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Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
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Light Spirit (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Mettle while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)
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Advanced Force Drain (Replaces attacks: range 4; target enemy character with a Force rating loses 1 Force point and this character gains 1 Force point)
Force Powers
Commander Effect
Allies with a force rating start with + 1 Force point.