Special Abilities
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Unique
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Droid (Immune to critical hits; not subject to commander effects)
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Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
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Ghost Crew (Can only be in a squad with Fringe Characters, or Characters with the GHOST CREW special ability)
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Override (At the end of its turn, this character can designate 1 door that it can see as open or closed; it remains open or closed until the end of this character's next turn, or until it is defeated)
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Distraction (Suppresses adjacent enemy commander effects)
"This junky little astromech droid keeps the Ghost running. Lucky for him he's good at it, because he is a pain." -Ezra Bridger