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The ability to drink Bloo Milk does not make you intelligent.

Custom Set / Faction Custom Set / Faction Character

Hit Points: 200
Defense: 21
Attack: 17
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Creator: Warev Ririp
Created: 8/6/2015
Updated: 8/11/2015
Sets: Epic Movie BrawlsFrom Other GalaxiesRise of the Machines

Special Abilities

  • Unique
  • Terminator (Counts as a Droid; non-living; immune to critical hits; only subject to commander effects from Droids)
  • Double Attack (On his turn, this character can make 1 extra attack instead of moving)
  • Assassin (+4 Attack and +10 Damage against living enemies)
  • Avoid Defeat (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
  • Grenade Launcher 40 (Replaces attacks: range 12; 40 damage to target and to each character adjacent to that target; save 11)
  • Final Shot (On this character's turn, if he doesn't move, he gets +30 Damage against enemies with 50 or fewer Hit Points remaining)
  • Hyperalloy Combat Chasis (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability. This character is immune to all fire and flame-based attacks and special abilities. This special ability counts as Damage Reduction for the purposes of the Penetration special ability.)
  • Intimidation (Living non-Unique enemies within 6 squares get -2 Attack and -2 Defense. Living allies within 6 squares get +2 Attack and +2 Defense.)
  • Loner (+4 Attack if no allies are within 6 squares)
  • Primary Target (After setup, choose 1 Unique enemy on the opponent's squad. This character gets +4 Attack and +10 Damage against the chosen character for the rest of the skirmish.)
  • Protective +10 (+10 Damage while a wounded ally whose name contains Connor is within 6 squares)
  • Sensors (This character and allies can ignore cover when targeting enemies within 6 squares of this character)
  • Smash Door (Replaces attacks: This turn, this character may move though a closed door and must stop in the first square on the other side; this door is now considered open and remains open for the rest of the skirmish. Afterwards, they may make an immediate attack against an adjacent enemy.)
  • Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)

"Hasta la vista, baby."

Average Rating: --


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