Special Abilities
Force Powers
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Force 5
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Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
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Jedi Mind Trick 2 (Force 2, usable only on this character's turn: range 2; target living enemy and 2 living enemies adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 11)
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Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
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Force Spirit 6 (If this character is defeated, immediately add 6 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish)
Commander Effect
Each ally with a Force rating starts with +1 Force.