Special Abilities
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Order 66
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Average Rating: 7.50 (6)
Creator's Rating: 8/10