Special Abilities
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Aversion (Cannot be in a Republic squad)
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Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Average Rating: 7.00 (6)
Creator's Rating: 8/10