Special Abilities
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Unique. Melee Attack; Twin Attack
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Dark Armor 2 (Whenever this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
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Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Grip 3 (Force 3, replaces attacks: sight; 30 Damage)
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Precision Lightsaber Reflect (Force 2: Replaces attacks, until the end of the round this when hit by a nonmelee attack, this character takes no damage with a save of 11 and the attacker takes 10 damage, save 11.)
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Precision Lightsaber Throw (Force 2, range 6, replaces attacks: Make 1 attack against 1 target enemy and each adjacent enemy.)
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Overwhelming Force 2 (Force 2: This character's attacks can't be prevented or redirected this turn, and special abilities that trigger as a result of being hit by an attack are suppressed. Ignore bonuses to Defense when determining whether the attack hit.)