Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Rallying Call (At the end of this characters turn, Army of Light allies within 4 squares may move adjacent to this character.)
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Greater Good (When this character is defeated all allies with Army of Light gain + 2 attack, + 2 defense, + 2 speed and +2 to saves for the rest of the skirmish.)
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Protective +10 (+10 damage while a wounded unique Army of Light ally is within 6 squares.)
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Camaraderie (A character whose name contains Farfalla gains Army of Light.)
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master Riposte (Force 2: When hit by a melee attack this character takes no damage with a save of 11. On a successful save, this character can make an immediate attack against the attacker.)
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Leaping Assault (Force 2, replaces turn: Move this character to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity. After moving, this character may still make all of its attacks this turn.)
Commander Effect
Allies with Army of Light within 6 squares gain squad cover (+4 defense while 3 or more allies with Army of Light are within 6 squares).
Followers with Army of Light, need one less ally within 6 squares to benefit from special abilities whose name contains squad.