Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Sith Hunter (+4 Attack and +10 Damage against Sith enemies)
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Protective +10 (+10 Damage while a wounded ally with a Force rating is within 6 squares)
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Jedi Bodyguard (If an adjacent ally with a Force rating would take damage from an attack, this character can take the damage instead)
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Jedi Decoy (Whenever a Small or Medium ally with a Force rating within 6 squares is targeted, this character may switch positions with that character. This character becomes the target instead.)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Defender (When an ally with a Force rating and Melee Attack within 2 squares is hit by an attack from a nonadjacent enemy, this character prevents the damage with a save of 11)
Force Powers
Commander Effect
Allies gain Jedi Bodyguard.
"Isn't that what SotJ stands for?"