Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Whirlwind Attack (Force 1, replaces turn: Attack each adjacent enemy twice)
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Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
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Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if the save fails, this character joins the opponent's squad until the end of the skirmish.)
Commander Effect
Followers with a Force Rating may spend Force Points 1 additional time
In the waning years of the Clone Wars, Anakin Skywalker is faced with a difficult choice. To let go of his attachments and become the greatest Jedi to have ever lived, or to give in to his anger and become the most powerful Sith Lord the galaxy has ever known.