Hit Points:
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120
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Defense:
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--
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Attack:
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--
|
Damage:
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--
|
Rarity:
Very Rare
Base:
Medium
Gender:
Male
Creator:
Jargon Madjin
Created:
9/5/2016
Updated: 9/5/2016
Sets:
Jargon.Ink
Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Quadruple Attack (On his turn, this character can make 3 extra attacks instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Mirror Match (This character copies the Attack, Defence and Damage of any card the opponent controls)
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Post-Traumatic (Whenever this character attacks or is attacked by a character with 'Unleashed' and/or 'Darth' in it's name make a save of 11. If the save is unsuccessful, both characters receive the damage, ignores damage reduction)
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Force Frenzy (This character can sacrifice 10 hp to gain 1 force point or vice versa, can sacrifice up to 50 hp (gains 5 force points) or vice versa in one turn)
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Affinity (Ultimate) (This character can be in any squad regardless of faction)
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No One Cares (If no allies are within 6 squares this character gains +5 attack and defence, If no allies are within 12 squares this character gains Vaapad Style Mastery as well)
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Wound in the Force (At the start of this character's turn, if any adjacent enemies have Force points remaining, transfer 1 Force point from each adjacent enemy to this character. Enemy characters within 6 squares cannot gain Force points.)
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Steal Force (Replaces attacks: touch; 1 adjacent character with a Force rating loses 1 Force point and this character gains 1 Force point)
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Unleashed (This character may use Force powers that replace attacks one additional time per turn)
Force Powers
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Force 4
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Force Grip 4 (Force 4, replaces attacks: sight; 40 damage)
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Force Lightning 7 (Unleash the Lightning) (Force 7, replaces turn: range 6; 70 damage to target and all characters adjacent to that target. Huge or smaller characters are considered activated this round.)
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Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
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Force Push 5 (Force 5, replaces turn: range 6; 50 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 5 squares if Huge or smaller. Huge or smaller characters are considered activated this round; save 16)