Hit Points:
|
100
|
Defense:
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20
|
Attack:
|
20
|
Damage:
|
20
|
Rarity:
Very Rare
Base:
Medium
Gender:
Male
Creator:
Jargon Madjin
Created:
9/4/2017
Sets:
Jargon.Ink
Special Abilities
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Unique
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Half-Demon (Can use a force power that replaces attacks twice per turn, however doing this will deal 10 damage to you. Whenever this character is damaged the damage can be reduced by 10 with a save of 12. After using the 'Heal' ability on any ally, make a save of 17, if the save is successful remove 20 damage from this character.)
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Drunken Saber Style (When hit by an attack while activated will take no damage with a save of 11, when hit by an attack when not activated will take half damage with a save of 11, when hit by an adjacent attack make a save of 11, if successful you can make an immediate attack against the attacker, if hit by a non-adjacent attack make a save of 11, if successful immediately move up to 3 squares)
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Copy Lifeform Data (Before any other character activates, either choose any 1 ability or force power from any other character - This character gains that ability/force power for the rest of the skirmish)
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Heal 30 (Replaces attacks: touch; remove 30 damage from a living character)
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Green Numbers (Replaces turn, regenerate 10 health, every time this character is attacked (regardless of whether or not the attack hits) this is increased by +10 to the regeneration ability, this obviously stacks so kill this piece as quick as possible or you'll have a hard time)
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Whoawhoawhoawhoa! (Whenever this character defeats an enemy piece he regenerates 20 health points)
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Force Frenzy (This character can sacrifice 10 hp to gain 1 force point or vice versa, can sacrifice up to 50 hp (gains 5 force points) or vice versa in one turn)
Force Powers
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Force 3
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Kamui (Force 3, can only be used when this character is attacked, with a save of 11 can avoid damage and move up to X spaces depending on how many extra force points you wish to spend on the immeditate movement)
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Force Disarm (Force 1, range 6, only usable on this characters turn, target 1 enemy character, that character loses the ability to attack on their next turn (Not counting Force Powers))
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Sabik Sheratan (Force 4, replaces turn, move this character up to 10 squares, no attacks or attacks of opportunity)
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Soul Possession (Force 2, touch, target an adjacent character and heal them by 30 hp, this character will receive 30 damage)
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Soul Siphon (Force 2, touch, target an adjacent enemy and deal 30 damage to that target while healing 30 hp to this character)
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Poseidon's Rage (Force 4, replaces attacks, all characters within 4 squares take 40 damage, save 12 to avoid activation)
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Azarath Metrion Zinthos (Force 3, replaces attacks, sight, deal 40 damage to target, those within 3 squares take 20 damage, of those damaged a save roll of 16 will stop them from being activated)