Special Abilities
-
Unique
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
-
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
-
Unorthadox Lightsaber Style (When this character is hit by an attack, roll a save of 11; On a success, this character takes no damage; If the attacking character is melee, that character must roll a save of 11; On a failure, this character may make an immediate attack against that character)
-
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
-
Unleashed (This character may use Force powers that replace attacks one additional time per turn)
-
Disruptive (Suppresses enemy commander effects within 6 squares)
-
Assassin (+4 Attack and +10 Damage against living enemies)
-
Force Empathic 10 (Takes 10 damage whenever an ally with a Force rating is defeated)
-
Loner (+4 Attack if no allies are within 6 squares)
Force Powers
-
Force 3
-
Force Renewal 2 (This character gets 2 Force points each time he activates)
-
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
-
Sith Grip (Force 2, replaces attacks: sight; 20 damage)
-
Master Alter (Force 2, sight; any 1 character rerolls its last attack.)
-
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
-
Force Pull 2 (Force 2, replaces attacks: range 6; Move target Large or smaller enemy adjacent to this character. Make an immediate attack against that enemy.)
-
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
-
Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
-
Force Repulse 5 (Force 5, replaces turn: 50 damage to all characters within 5 squares; push back Huge or smaller characters to 6 squares from this character. Huge or smaller characters are considered activated this round; save 16.)
"Too many voices in my head..."