Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Mobile Attack (Can move both before and after attacking)
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Gauntlet Knife +20 (+20 Damage to 1 adjacent target; this counts as a melee attack)
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Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
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Parry (When hit by a melee attack, this character takes no damage with a save of 11)
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Absorb Life Energy (When a living enemy is defeated by this character, remove 10 damage and this character gets +1 Attack and +1 Defense. These bonuses are cumulative.)
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Assassin (+4 Attack and +10 Damage against living enemies)
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Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
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Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
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Missiles 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 11)
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Bloodthirsty (+10 Damage on melee attacks against enemies at half Hit Points or less)
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Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
"Red is definitely your colour.." - Caleb (https://blood-wiki.org/index.php/Caleb)