| Hit Points: | 150 | 
            
                | Defense: | 20 | 
            
                | Attack: | 16 | 
            
                | Damage: | 20 | 
        
     
    Rarity:
    Very Rare
    
    Base:
    Medium
    
    Gender:
    Male
    
    Creator:
    
Jargon Madjin
    
    Created:
    9/17/2017
            
        Sets:
Crossover 
        
            Special Abilities
        
        
                - 
Unique                                    
- 
Symbiote/Klyntar                                            (This character counts as a Symbiote and/or a Klyntar. This character takes an extra + 10 damage from 'Fire' or 'Sonic' attacks. This character must make a save of 11 on activation to avoid becoming 'Savage'. Once in a skirmish, choose one ally before activation, if that ally is defeated at any point in the skirmish this character gains +10 damage and is 'Savage'.)
                
- 
Melee Attack                                            (Can attack only adjacent enemies)
                
- 
Double Attack                                            (On his turn, this character can make 1 extra attack instead of moving)
                
- 
Twin Attack                                            (Whenever this character attacks, he makes 1 extra attack against the same target)
                
- 
Green Numbers                                            (Replaces turn, regenerate 10 health, every time this character is attacked (regardless of whether or not the attack hits) this is increased by +10 to the regeneration ability, this obviously stacks so kill this piece as quick as possible or you'll have a hard time)
                
- 
Bounty Hunter +4                                            (+4 Attack against Unique enemies)
                
- 
Psycho                                            (Immune to Jedi Mind Trick)
                
- 
Evade                                            (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
                
- 
Parry                                            (When hit by a melee attack, this character takes no damage with a save of 11)
                
- 
Satchel Charge                                            (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
                
- 
Grenades 20                                            (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
                
- 
Disruptive                                            (Suppresses enemy commander effects within 6 squares)
                
- 
Master Slicer                                            (Replaces attacks: This turn, this character can ignore doors while moving)
                
- 
Flurry Attack                                            (Whenever this character scores a critical hit, he can make 1 immediate extra attack)
                
- 
Avoid Defeat                                            (Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated)
                
            Force Powers
        
        
                
                Commander Effect
            
            
                
                     Try harder guys!
                
                Try harder guys!