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Custom Set / Faction Custom Set / Faction Character

Sith Imperial Fringe Golem Mk2 90  
Hit Points: 150
Defense: 18
Attack: 15
Damage: 30
Rarity: Very Rare
Base: Huge
Gender: It
Creator: Vankovich
Created: 10/22/2016
Updated: 10/22/2016
Sets: Madness:ProjectNexus

Special Abilities

  • Unique
  • Project:Nexus
  • Shatter Armor (Immune to ranged attacks till Helmet is "Smashed". When attacking with melee, save 10 each attack to not be pushed back by 2 squares. Ranged critical attacks deal base damage. Offensive force powers must be used adjacent at half damage.)
  • Laminanium Armor 2 (Each time this character activates, remove 20 damage from it.)
  • Minigun (Has Triple Attack, Twin Attack, Accurate Shot, Dead Eye, Ruthless and Splash 20.)
  • Heavy Minigun (Replaces Attack: Make 10 attacks, all requiring a 14+ roll for 10 damage each, cannot be blocked or redirected. Must wait 1 round to cooldown, becomes melee attack only till cooldown is done.)
  • Advanced Helmet Smash (When health is reduced to 3/4, this character loses Laminanium armor 20 and is reduced to 10, at 2/4, it loses Laminanium armor 10, at 1/4, this character becomes "Helmetless", and loses Shatter Armor)
  • Golden Bullet (If any attack during Heavy Minigun is critical, add +30 to damage.)
  • Risk Axe (+4 damage +10 attack hits character. Gains this after Heavy Minigun. Loses it after cooldown is done. Gain Speed 4 and Melee Reach 3)

Force Powers

  • Force 4
  • Force Renewal 2 (This character gets 2 Force points each time it activates)
  • Master of the Force 2 (May spend Force points up to 2 times in a single turn)
  • Door Shatter 1 (Force 1, replaces attacks: range 6; Designate 1 door as open; it remains open for the rest of the skirmish and cannot be closed)
  • Shatterpoint (Force 1, replaces turn: range 6; choose 1 target enemy. For the rest of the skirmish, this character's first attack each round against that enemy is a natural 20.)
  • Nexus Core Unleash (Upon first death, save 14. If saved, character comes back at half health with no helmet. Second time, save 18. Third time, save 20. No points are gained by the opponent if the save in successful. A failure results in the character being defeated.)
  • Nexus Withdrawl (Once Nexus Core Unleash is used, this character loses its If Nexus Core Unleash is used before round 5, it uses all remaining force points.)

Commander Effect

Savage and Droid characters are subject to this effect: Characters with Project:Nexus (including this character) gain Ruthless and Accurate Shot if ranged, and Torture 2 if melee. When all characters in your squad are activated, remove 20 damage and gain Cloaked.

The commander of the Golem forces, Mk2 has Shatter armor, that takes extreme punishment then shatters a small amount to maintain integrity. Downside being it cannot be repaired. Dubbed "Behemoth" by the project developers, this one has one major bonus over the basic mutant Golems. Intelligence.

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