Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
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Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Defense (Force 3: Cancel a Force power used by a character within 6 squares)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Shatterpoint (Force 1, replaces turn: range 6; choose 1 target enemy. For the rest of the skirmish, this character's first attack each round against that enemy is a natural 20.)
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Shockwave (Force 2, replaces attacks: All characters within 6 squares are considered activated this round; save 11)
Commander Effect
An ally whose name contains Anakin gains Internal Strife. Allies whose names contain Agen Kolar, Kit Fisto, or Saesee Tiin within 6 squares get -4 Defense.