Special Abilities
-
Melee Attack (Can attack only adjacent enemies)
-
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
-
Charging Assault +10 (Replaces turn: Can move up to double speed, then make an attack at +10 Damage against an adjacent enemy)
-
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
-
Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a Force rating)
-
Stable Footing (Not slowed by difficult terrain or low objects)