Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
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Drain Force (Replaces attacks: range 6; target character with a Force rating loses 1 Force point and this character gains 1 Force point. You may instead choose 1 ally within 6 squares of this character to gain the Force point. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gets 1 Force point.)
Force Powers
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Force 2
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Dark Force Spirit 1 (If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish)
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Force Repulse 3 (Force 3, replaces turn: 30 damage to all characters within 3 squares; push back Huge or smaller characters to 4 squares from this character. Huge or smaller characters are considered activated this round; save 11.)
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Force Weapon (Force 1, replaces attacks: +10 Damage until the end of the skirmish)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
Commander Effect
Followers with a Force rating get +4 Attack.