Special Abilities
Force Powers
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Force 3
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Force Renewal 1 (This character gets 1 Force point each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Dark Force Spirit 1 (If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish)
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Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
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Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
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Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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Sith Rage (Force 1: +10 Damage on all attacks this turn)
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Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11)
Commander Effect
Savage characters are subject to these effects: Your squad may include non-Unique Old Republic followers with a Force rating. Non-Unique allies with a Force rating gain Jedi Hunter. Allies whose names contain Massassi within 6 squares gain Bodyguard and Protective +20.