Special Abilities
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Unique
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
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Intuition (Once per round, after initiative is determined, this character can immediately move up to his speed before any other character activates)
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Sniper Rifle (Replaces movement; if this character occupies difficult terrain or a low object, it gets +4 attack and +10 damage against enemies further than 6 squares; if this character rolls a natural 20 the target is defeated.)
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Deadly Shot (If an ally is defeated this characters can, if possible, immediately make 1 attack at +6 Attack against the attacker.)
Force Powers
Commander Effect
Sith Troopers gain Mobile Attack