Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
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Drain Life Energy (Whenever he defeats an adjacent living enemy, remove all damage from this character)
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Vibro-Blade Attack (If all of this characters attacks hit, this character deals +20 damage)
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Mimetic Suit (If this character has more than half Hit Points at the start of the round it gains the following ability; Invisibility (Cannot be targeted by nonadjacent enemies))
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Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
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Proboscises (Replaces turn: Make an attack at +10 Damage against an adjacent living enemy. If this attack hits, that enemy is considered activated this round; save 11.)
Force Powers
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Force 2
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Deflect Perception (Force 1, replaces turn; until then end of the skirmish, this character cannot be targeted by living characters unless it has made an attack on its turn.)
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Master Mind Trick (Force 2, usable only on this character's turn: range 4; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; If that enemy has a Force Rating it may avoid this effect with a Save 11.)
"I am a ghost."
―Kell Douro introducing himself before killing someone.