Special Abilities
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Shields 2 (When this character takes damage, make 2 saves, each needing 11; each success reduces the damage dealt by 10)
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Weapons Calibration (When this character first damages an enemy, it gets +4 Attack and +10 Damage the rest of the skirmish.)
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Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
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Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
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Prototype (During setup, each time you add a character with the same name as this character to your squad, add 2 to that character's cost. This penalty is cumulative.)
This prototype assassin droid achieved sentience and escaped its masters, but was a baseline for future Assassin Droids